![]() Entirely destructible and flammable environments littered with empty shells, blood and destroyed objects.Call in off-map support to obliterate your enemies such as airstrikes, artillery and armour.Equip a versatile squad that can handle the chaos of combat. If it was in WW2 we want it to be in Mud and Blood. Over 600 lines of original voice acting!. ![]() Lead your squad the way you want with a selection of 12 classes from light infantry flankers to heavy gunners.Infinite tactical possibilities across miles of procedurally generated terrain from the beaches of Normandy to Berlin.Immerse yourself into a highly randomized battlefield where your decision-making abilities will be tested.Award-winning and time-proven firefight simulator as imagined by a solo dev and the MNB community over 12 years.The cult classic flash game is back with its own new engine, an evolved AI and a ton of new features. Since the start of this project, our discord and forums are going full blast with amazing suggestions and ideas in order to make Mud and Blood the combat chaos simulator that we all wanted for years.” “Mud and Blood has made its mark by being a product of its community. How are you planning on involving the Community in your development process? “The price will not change when the game leaves Early Access.” Will the game be priced differently during and after Early Access? 3 tiers of enemy infantry with 19 specialties Functional and unlimited classic mode (more units to come) Full Allied campaign (333 days of combat over procedurally generated Europe, about 120 hours of playtime) “Currently, the game is quite playable and in a good state with the following: What is the current state of the Early Access version? Advanced vehicle combat and damage mechanics Scenarios such as operation Market Garden Additional ribbons for the classic and campaign including super rare ones Distinctive biomes for each sector in campaign mode ![]() Sophisticated AI attacks and tactics in classic mode Additional functionalities and units for classic and campaign mode “The plan for the end state of MNB steam is to add additional content in order to create a satisfactory emergent combat experience set in WW2. How is the full version planned to differ from the Early Access version? At this point, the game is projected to have all its core elements and units implemented.” “MNB will roughly be in early access for 12 months. Continuing on this tradition, Mud and Blood steam edition is fortunate enough to have a very active and involved player base and wish to allow the fans of the series to take an active part in this project.”Īpproximately how long will this game be in Early Access? Mud and Blood steam is a product of 12 years of feedback and iterations with our most dedicated users. The Wehrmacht has deployed their heavy armor to break through the Red Army's defenses in an effort to complete their encirclement.“Mud and blood titles have always been developed closely with the community. North of Kharkov, Ukraine, 1943 - in their advance towards Kharkov, German forces are ordered towards the north in an attempt to eliminate the remaining pockets of Soviet resistance. With the return of Panzergrenadier Division Großdeutschland, push north through Soviet territory towards Kharkov. However, with the Red Army vastly overextended, the Wehrmacht seized the opportunity to launch a counterattack and regain the upper hand. Southwest of Kharkov, Ukraine, 1943 - the Germans had been driven back to the Dnieper River and were forced to regroup and reorganize. West of Kharkov, Ukraine, 1943 - after being halted in a bloody battle against the Red Army's defenders, German forces have regrouped and prepare to use the cover of night to break through the enemies defenses and continue their assault into Kharkov. The Germans must attack the Soviet forces on the bank of the river and secure territory on the Donets before the Red Army can form a defensive line. The Red Army fell back, retreating to a position behind the Donets River. Soviet forces must swiftly search out the remaining pockets of German defenders and destroy them.ĭonets River, Ukraine, 1943 - after retaking the city of Kharkov, the German Army pushed eastwards and reclaimed the surrounding area. On the 19th of February, the Red Army broke through German lines and pushed towards Zaporizhia. The German defenders are retreating to the Dnieper river. West Donbas Region, Ukraine, 1943 - the Red Army is pushing westwards with Operation Gallop. You must hold the line and halt the German Army's advance towards Kharkov. Southwest of Kharkov, Ukraine, 1943 - the Soviets have suddenly found themselves on the defensive, with a reorganized German Army pushing back with renewed vigor and beginning to reclaim territory in the region around Kharkov.
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